

> BEHEMOTH
> WRAITH
> DAMOCLES
> SCAVENGER

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Description
Heavy tank of the FSA, created to deal with the civil disorder crisis. Toting
forward and rear cannons, a main blaster and a bullet repelling system.
Specifications
Armor: 30% damage reduction
Speed: 3 clicks per hour |
Weapon Type 1
| Blaster |
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Shoots a large shell which can be detonated
to spray out shrapnel at any time after firing.
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| Tactical Blaster |
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Does more damage than a blaster and releases more
shrapnel, but takes more energy. |
| Super Blaster |
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Uses lots of energy, but creates a ring of shrapnel
when detonated. |
Weapon Type
2
Cannon
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Shoots multiple bullets and uses little energy.
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| Dual Cannon |
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A double barreled cannon which uses more energy
than the cannon. |
| Triple Cannon |
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Large energy usage but shoots 3 bullets at a time
with a devastating effect. |
Weapon Type 3
Rear Cannon
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Similar to cannon except it is rear firing
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Dual Rear Cannon
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Similar to Dual Cannon but again is rear firing.
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| Triple Rear Cannon |
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Similar to Triple Cannon but fires in the reverse
direction. |
Weapon Type 4
Deflector
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An advanced defense system which makes any
moving objects miss or bounce away from the deflecting vehicle. Activates
for a small amount of time. The deflector can not stop damage
from non-moving objects(bombs, cluster bombs) or thermal damage(
flamethrower).
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| Repellor |
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The upgraded deflector which now lasts for longer.
At a higher energy cost, but still with the same drawbacks of
the deflector. |
| Level 3 Deflector |
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This final version of the deflector takes a massive
amount of energy but works for much longer. Although it still
has the originals drawbacks. |
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Description
The FSA Wraith interceptor is the technological crown of the FSA,
a floating bed of weapons, sporting front and rear guided missiles,
a stealth cloaking device and remotely detonatable bombs.
Specifications
Armor: 10% damage
reduction
Speed: 5 clicks per
hour
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Weapon Type 1
| Remote Bomb |
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A small bomb which can be placed anywhere and
detonated later. Uses little energy , can hit a deflecting
vehicle and does splash damage.
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| Nuke Bomb |
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Uses more energy than the standard remote bomb
but releases a shock wave when detonated. |
| Death Bomb |
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Large energy requirements but releases an inescapable
shock wave. |
Weapon Type 2
| Guided Missile |
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A fast moving missile which can lock on to
a target and maneuver itself to hit it.
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| Guided Missile Mk2 |
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Uses more energy than the original but does more
damage and can maneuver itself better. |
| Cruise Missile |
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Uses a large amount of energy but can do very
sharp turns and has a larger warhead than its predecessors |
Weapon Type 3
Guided Rear Missile
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Similar to the guided missile except it is
rear firing.
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| Guided Rear Missile
Mk2 |
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Same as Guided Missile Mk2 but fired behind the
vehicle. |
| Guided Rear Missile
Mk3 |
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Rear firing version of the cruise missile. |
Weapon Type 4
| Fader |
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A cloaking system which renders the wraith
invisible to other units, it requires a fair amount of energy
and lasts for a short time.Guided weapons will still see a
faded vehicle but will not be able to lock on as easily.
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| Fader Lev2 |
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Uses more energy than the original design but
lasts for twice as long |
| DarthFader |
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Has a large energy usage but makes the vehicle
invisible for a large time. |
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Description
Troop transport of the FSA, heavily armored with a flamethrower
to guard against troops, cluster bombs, dispersible mines
and a teleportation
device to retreat to safety.
Specifications
Armor: 40% damage
reduction
Speed: 4 clicks per
hour
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Weapon Type 1
| Cluster bomb |
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A large bomb which is dropped and then detonates
by itself a short time after. It creates a small field of explosions
in the general vicinity of the location the bomb was originally
dropped at.
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| Devastator |
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Requires more energy but creates more explosions
when it detonates. |
| Apocalypse |
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Uses a large amount of energy but creates and
even bigger field of explosions each of which do more damage. |
Weapon Type 2
| Flamethrower |
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Shoots fire out for a small range,
fires for a small amount of time, uses a large amount
of energy but can do massive damage
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| Fearflame |
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Uses more energy than the standard flamethrower
but lasts for longer and does more damage. |
| Deathburn |
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A streaming jet of death, requires a
huge amount of energy but lasts for a long time, has
a high range and can do great damage. |
Weapon Type 3
Rear chaos
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Shoots out 2 homing mines at different
speeds and directions.
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| Rear Carnage |
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Shoots out 3 mines and each mine does
more damage. Requires more energy though. |
| Rear Massacre |
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Release 4 homing mines, each one doing
a large amount of damage. Requires lots of energy. |
Weapon Type 4
| Teleporter |
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Allows the vehicle to escape a bad
situation or catch players off guard. There is no
way to tell where you will teleport to, it could
be right in front of you or on the other side of
the map.
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Teleporter
Lev2
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Uses less energy than the first generation
teleporter. |
| Teleporter
Lev3 |
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The design has been improved to the point where it takes very little energy to
teleport. |
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Description
Fast assault vehicle of the FSA, a small buggy like vehicle equipped
with laser cannons, floating grav-mines which are attracted to
near by vehicles, a electro-magnetic pulse system which disables
vehicles momentarily and the close range, high damage ‘death
touch’ system.
Specifications
Armor:
0% damage reduction
Speed: 6
clicks per hour
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Weapon Type 1
| Light
GravMines |
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Floating mines which wait for a vehicle
to approach and when within range, they start homing
in on the vehicle.
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Medium
GravMines
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Do more damage than the light variety
but take more energy. |
| Heavy
GravMines |
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When fired two mines are release each
one doing a large amount of damage, but the energy
requirement is quite high. |
Weapon Type 2
| Deathtap |
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When touching enemies using this
weapon can destroy even the toughest vehicles in
a few shots.
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Deathtouch
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Uses more energy than the deathtap system but can destroy a vehicle in one hit. |
| Deathreaper |
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The weapon system now has a small range
at the price of a very high energy usage. |
Weapon Type 3
| Beam Laser |
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Shoots out multiple lasers, uses
little energy and can shoot through walls.
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Power
laser
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Each laser does more damage than the
standard beam version, but requires more energy |
| Tri-Striker |
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Uses a lot more energy than the two
previous versions, but now shoots out 3 beams at once
which can have a devastating effect on anyone unlucky
enough to be in their way. |
Weapon Type 4
| EMP pulse |
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Delivers an electro-magnetic pulse
to disable near by vehicles. Disables vehicles for
a small amount of time.
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EMP
blast
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Upgraded version can disable vehicles
for a longer amount, at the price of more energy. |
| Super EMP
blast |
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Can disable vehicles for a long amount
of time, but requires a lot of energy. |
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